![]() We also get a look at some of Link’s new Sheikah tools built right into his new gauntlet including remote stasis that stops objects before reversing their motion. Then there are a few new shots of flying islands and some of the new enemies including a fortress of Bokoblin on top of a Stone Talus. Shortly after the trailer aired on Nintendo’s E3 2019 direct, The Legend of Zelda series producer Eiji Aonuma explained that his team was working on a sequel simply because it had too many DLC ideas for the original game.įirst Tears of the Kingdom Gameplay TeaserĪt E3 2021 we finally get our first look at some gameplay for the then untitled sequel to Breath of the Wild and the trailer started off with a continuation of the last teaser with dark tendrils wapping around Link’s right arm while Zelda falls into a pit of darkness.įrom there Link, with a new type of gauntlet on his right arm, falls through the sky, evoking memories of Skyward Sword. The trailer ends with a message that reads “the sequel to the Legend of Zelda: Breath of the Wild is now in development.” The trailer ends with the cavern collapsing, the corpse coming back to life and Hyrule Castle rising into the air. What follows is a series of rapid flashes that shows Link wielding his own arm of light, the original arm of light saving Link from falling, and a glimpse of the sealing ritual placed on the corpse. It’s revealed that the strings of light coalesce into an arm of light holding back the darkness leaking through the corpse chest, which appears to be a mummified male Gerudo donning gold jewelry and long hair – this is presumably Ganondorf. They happen across a corpse emanating both tendrils of dark smoke and strings of light. In the short trailer, we can see Link and Zelda are exploring an underground cavern on the back of an elephant-like mount. Nintendo first revealed the development of a Breath of the Wild sequel was underway with a short teaser trailer at E3 2019. Hosted by 44 Bytes.Tears of the Kingdom First Teaser Trailer © 2023 Hookshot Media, partner of ReedPop. Join 1,433,004 people following Nintendo Life: Review In Progress: Palia (Switch) - Is It Worth Playing. Pokémon Scarlet & Violet: All Starter Pokémon Locations.īlasphemous 2 Is Getting A Stunning Physical Collector's. Sega Reveals New Details For Shinobi, Jet Set Radio, Stre. Review: Harvest Moon 64 - Rose-Tinted Specs Recommended F.įeature: Game Of The Year 2023 - Nintendo Life Staff Awards įeature: 13 Best-Looking Switch Games Of 2023 No Gravity Games Wraps Up Winter Giveaway With Final Two. ġ03 Switch Games You Should Pick Up In Nintendo's 'Hits F. Considering the impact of the original and how it revolutionised the franchise, it's exciting to consider that Nintendo seems eager to take its ideas further.ħ0 Switch Games You Should Pick Up In Nintendo's Festive. It's interesting to see these patents, and to consider how much this new entry looks set to shake up and evolve the formula. Again, this sets up some potentially thrilling sequences that would go beyond anything achieved in the original. ![]() Link is also shown shifting his stance / positioning, and the patent talks about all of this in relation to how the bow shooting mechanic will be implemented for each stance. It shows paragliding, of course, and also a sky-diving style as was prominently shown in the trailer. Image: Nintendoįinally, a patent addresses different approaches to Link falling, which is more important than it admittedly sounds. This has been used in many games of different types, and in a Legend of Zelda game could be utilised for some interesting puzzles and dungeon designs, and could also be pretty enjoyable if it's incorporated into combat. Next we have a rewind feature, described in the patent as a return movement. The detail goes into how the game will calculate the target destination and whether there's a valid endpoint for the player to transport themselves. This patent addresses that, suggesting that when conditions allow (and of course when the game makes it accessible) Link may theoretically be able to do it with any surface. For example, in the trailer we see Link go through the bottom part of a platform and emerge out of the top via a portal. ![]() The patents themselves are all about the concepts and technicalities around gameplay moves.
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